I mainly worked a lot on the entrance into the mountain, as there's a lot to add here. I had a lot of problems with the previous things I had modeled and having to fix them which resets the textures on them and that takes a while to fix, but everything seems to be balanced and hopefully nothing tips that balance (as happened today).
Ok enough talk, here are the newest renders!
Remember you can click on the pictures to see a bigger sized image of them (it will open in a new window with the bigger picture).

This is an early shot of the entrance area. I was working on that weird thing in the middle and I spent a while working on the metal look (It's never been right with me, but with my limited knowledge and computing power it's hard to do more).

This is the exact same view as the last shot, but now you can see the progress of the middle thing. Complete with the cast member station and glowing blue glass (I'm very proud of that).

You can see from all these pictures that I was working a lot on this area. This turned out pretty good.

This is pretty much the finished shot of the entrance. You can see the mural on the wall inside and you can see the finished ceiling in this room as well, complete with neon lighting!
And that's the update for this week. As for this scene it's pretty much done, I may try again on the shrubbery (it didn't go well at all, so I might not worry about it). I'm just waiting for a sunny day to go out and get some shots of the sky to mess around with that some more. Next I'll be moving inside the mountain and working on the queue there. But first I'll probably play around with a nighttime lighting set-up on the outside for fun.
Thanks for viewing!